A 5v1 is not favorable for them and they will try to split up the party. Reds know that they are powerful creatures, but they aren’t infallible. If one copper piece goes missing, the dragon will quickly find out and will do everything in its power to find the culprit.Īs blunt as the dragon may be, they are still very smart creatures and will use tactics and strategies in their battles. If the players somehow manage to get to the lair, it will be overflowing with treasure. The location of the lair won’t necessarily be secret, however, as the Red trusts that the fire elementals, intense heat, and wrath of a dragon will deter any would-be intruders. The lair itself will be deep in the mountainside, hidden within a deep complex of tunnels. ![]() Any encounters with a Red dragon near their lair will have magma spraying out the ground, a narrow path for the party to stand on, and a sheer cliff that the dragon can throw the adventurers down. Elementals from the Plane of Fire come out of portals surrounding the dragon’s lair, and the heat is unbearable without magic. Red dragons live high in the mountains, preferably where there is volcanic or geothermic activity. If anyone dares to steal from the dragons hoard, they will hunt down the thief and slaughter them mercilessly, destroying entire kingdoms in the process. Reds aren’t subtle in their dealings and will approach a problem headfirst and take care of it immediately. If anyone slights a Red dragon they will fly into a destructive rampage that could easily destroy the surrounding towns. Red dragons are vain creatures who value status and wealth above all else. No other dragon is as powerful as the mighty Red, and they know this. I myself am very bad at actually killing my players, but if I want the group to fear and respect my encounter then I need to do everything in my power (and within the rules) to kill them and I should feel no remorse for acting out the intentions of these creatures. When you pull out that miniature your intent should be to kill. Now I would like to talk about the psychology of the DM who decides to use a dragon. Drop them from a few thousand feet and see how they fare. It’s not on their stat block but with their massive strength modifiers they can easily grasp a Wizard in their claws and drag them through any hazards far away from the help of the party. Dragons have many special abilities associated with them that they can use to separate the party, but one thing that is common amongst all of them is their grapple attack. When your players see a dragon, they will not hold back and neither should you as the Dungeon Master.Ī dragon’s main goal in any battle should be to isolate the individual members of the party. This means the battle may begin far before you ever pull out the battle map. With the action economy of 5th edition, it is very easy for a dragon to get overwhelmed. Dragons, due to their massive pool of hitpoints and powerful physical attacks may be treated as a bag of hitpoints that can quickly keel over given enough firepower. The common attribute of the 3 previous enemies is that their intellect is a key component of their danger. They are dangerous enemies and your players should be afraid of them the same way they are afraid of Beholders, Mind Flayers, and Medusas. The Minds of the Viciousĭragons are not claw/claw/bite creatures and should never rush blindly into a battle. If you’ve read my previous posts, feel free to skip this next section. Let’s start by discussing the psychology behind playing a dragon. This series was started in an attempt to dissuade that notion, and show that when a dragon is used to the fullest of its abilities, it can be a terrifying force of nature. I’ve been told that dragons are nothing better than big, dumb, idiot lizards who can fly and have a breath weapon. ![]() Lairs of Legends: Black Dragon, Blue Dragon, Green Dragon, Red Dragon, White Dragon, Beholders, Aboleths
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